You might be wondering why it took Hollywood this long to come up with a Halo adaptation considering the fact that it’s one of the best-selling media franchises of all time. But to answer that question, one must look closer at exactly what it is we’re asking when we bring up the matter of Halo in live-action.

Here is the challenge: A highly popular video game series is to be adapted for the small screens, with a story over twenty years in the telling and a narrative structure exclusively tailored towards the first-person shooter genre. Your main protagonist is an enigmatic killing machine that never takes off his helmet or expresses sentiments significantly. Because why would he need to? He’s a video game character equipped with badass weapons and gadgets, seemingly stuck in a never-ending loop of butchering Covenant troops and all sorts of malignant forces that threaten humanity in the galaxy.



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